Show pageOld revisionsBacklinksFold/unfold allBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. This is a guide to the Pokemon abilities you can craft/find and add to your armors in this season of Survival. Most abilities can be crafted by using a Pokedoll of a Pokemon that has that ability, as well as some gems of the corresponding primary type of that Pokemon, and a Blank Armor Template item. Pokemon that have multiple abilities that can be crafted will have different crafting recipe orientations to determine which recipe you are crafting. * BE SURE TO CHECK THE CRAFTING RESULT BEFORE CRAFTING BECAUSE OF THIS Individual crafting recipes will not be shown in this guide, instead a below example will show the base recipe. Abilities that belong to Pokemon who don't have obtainable Pokedolls will be found other ways. ++++ Crafting Examples | In the below example is how to craft the Chlorophyll ability using a Bellsprout Pokedoll. You could substitute the Bellsprout Pokedoll for any Pokemon that learns Chlorophyll. However, if you changed it with something with a different primary type, such as Sewaddle, you would also need to swap out the Grass Crystals for Bug Crystals as they must match the Pokedolls primary type. {{:pasted:20250608-002942.png}} This above pattern is universal for all abilities except in the following example. In this example we are crafting the Gluttony ability using a Bellsprout Pokedoll once again. Because Bellsprout is also used in other recipes the pattern must be changed. The position of the Pokedoll and one of the crystals is always what will change. Pokemon that have ability they can be crafted into will always have the Pokedoll in the bottom slot, Pokemon with two abilities will have the top and bottom slot used and Pokemon with three abilities will have the top, bottom and right slot used. {{:pasted:20250608-003006.png}} ++++ ======= Abilities ======= ====== Helmets ====== ===== Tangling Hair ===== * Description: Reduces the movement speed of enemies that damage you by 1 stage. * Tier: Uncommon ===== Healer ===== * Description: You have a 30% chance to heal allies of all status effects every 10 seconds. * Tier: Rare ===== Hydration ===== * Description: You are cured of all status effects every 20 seconds if it is raining. * Tier: Uncommon ===== Intimidate ===== * Description: Your first hit against a mob will lower its attack by 1 stage. * Tier: Legendary ===== Insomnia ===== * Description: You cannot be made drowsy. * Tier: Epic ===== Rain Dish ===== * Description: Heal 1/16th of your max hp every 2 seconds while its raining. * Tier: Common ===== Rock Head ===== * Description: You do not take recoil damage from moves. * Tier: Common ===== Serene Grace ===== * Description: Secondary effects have double the chance of occurring. * Tier: Epic ===== Skill Link ===== * Description: Multi Hit moves will always hit the max amount of times. * Tier: Epic ===== Sniper ===== * Description: Increases your critical hit damage by 50%. * Tier: Uncommon ===== Solar Power ===== * Description: Your melee damage is multiplied by 1.5x when it is sunny but you lost 12.5% of your max hp per hit. * Tier: Uncommon ===== Toxic Boost ===== * Description: Multiplies your damage by 1.5x when poisoned. * Tier: Rare ====== Chestplates ====== ===== Flame Body ===== * Description: Enemies may become burned when attacking you. * Tier: Common ===== Gluttony ===== * Description: Eating anything recovers 3 additional hunger and 1 absorption heart. * Tier: Legendary ===== Good As Gold ===== * Description: Makes you immune to status effects * Tier: Legendary ===== Grass Pelt ===== * Description: You take less damage when standing on grass blocks. * Tier: Common ===== Guts ===== * Description: You deal 1.5x damage when you have a status effect * Tier: Epic ===== Ice Body ===== * Description: You are healed for 1/16th of your max hp every 3 seconds if you are in a cold biome. * Tier: Uncommon ===== Immunity ===== * Description: You cannot be poisoned or badly poisoned. * Tier: Rare ===== Magma Armor ===== * Description: You cannot be frostbitten. * Tier: Rare ===== Technician ===== * Description: Weapons that do less than 6 damage have their damage increased by 50%. * Tier: Rare ====== Leggings ====== ===== Emergency Exit ===== * Description: Will attempt to teleport you to spawn if you are about to die. * Tier: Rare ===== Inner Focus ===== * Description: You cannot be flinched. * Tier: Rare ===== Limber ===== * Description: You cannot be paralyzed. * Tier: Epic ===== Long Reach ===== * Description: You can hit mobs from an additional block away. * Tier: Legendary ===== Moxie ===== * Description: You gain 50% melee damage for 5 seconds after killing a mob. * Tier: Legendary ===== Reckless ===== * Description: Moves that cause recoil do 20% bonus damage. * Tier: Epic ===== Rough Skin ===== * Description: Melee attackers take 12.5% of their current HP as damage. * Tier: Rare ===== Rocky Payload ===== * Description: Your damage is multiplied by 1.5x when using a Rock Type move. * Tier: Rare ===== Super Luck ===== * Description: Doubles your critical hit chance. * Tier: Legendary ===== Weak Armor ===== * Description: Taking damage lowers your defense by 1 stage and doubles movement speed for 5 seconds. * Tier: Common ====== Boots ====== ===== Chlorophyll ===== * Description: Doubles your movement speed in the sun. * Tier: Uncommon ===== Poison Touch ===== * Description: You have a 30% chance to inflict poison when attacking. * Tier: Uncommon ===== Quick Feet ===== * Description: Gain 50% movement speed when you are statused. * Tier: Uncommon ===== Rattled ===== * Description: Gain 50% movement speed for 10 seconds when hit by a dark, bug or ghost type mob. * Tier: Uncommon ===== Sand Force ===== * Description: Your damage is multiplied by 1.3x when in a desert type biome. * Tier: Rare ===== Sand Rush ===== * Description: Your speed is doubled when in a desert type biome. * Tier: Rare ===== Slush Rush ===== * Description: Your speed is doubled when in a snowy type biome. * Tier: Rare ===== Stench ===== * Description: Your hits have a 10% chance to flinch. * Tier: Uncommon ===== Swift Swim ===== * Description: Doubles movement speed while underwater. * Tier: Rare ====== Shields ====== ===== Magic Guard ===== * Description: You do not take any indirect damage from attacks. * Tier: Legendary ===== Magnet Pull ===== * Description: You slowly pull items towards you. * Tier: Rare ===== Multiscale ===== * Description: You take 50% less damage if your HP is at max. * Tier: Legendary ===== Poison Point ===== * Description: You have a 30% chance to poison attackers. * Tier: Common ===== Screen Cleaner ===== * Description: You remove mobs active defensive moves when entering combat with them. * Tier: Epic ===== Stamina ===== * Description: Gain a 50% damage reduction for 5 seconds when hit with a melee attack. * Tier: Legendary ===== Static ===== * Description: Attackers have a 30% chance of being paralyzed. * Tier: Rare ===== Steadfast ===== * Description: Doubles your movement speed for 15 seconds whenever you flinch. * Tier: Uncommon survival-ability-guide.txt Last modified: 2025/06/08 01:48by pokefind