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Survival Biome Guide

Survival 3.0 adds over 100 new biomes to the overworld, nether, and the end thanks to the Terralith team who make datapacks that overhaul the world generation. This page will explain the new biomes, what to expect in them, etc.

Not only will you have dozens of new biomes to explore and build in, but the way biomes are generated have also changed for the nether and end. When minecraft introduced 3d biome generation for the overworld(the ability for biomes to generate on different Y axis levels instead of stretching from bedrock to height limit) they left this out of the nether and end. Our custom map generation will not only add 3d biome generation to the nether and end but also increase the height limit of both worlds.

Changes to vanilla biomes

Although Terralith already overhauls the terrain greatly, it also modifies some vanilla biomes slightly to make them more alive and thrive among other similar biomes. The changes may vary from the addition of some blocks or changing the shape of a tree to completely new features and or terrain shapes.

Minor changes

Plain and open biomes got some changes to make them feel more alive. Plains biomes, for example, have more grass and tall grass, with some random but rare patches of coarse dirt. The Vanilla Savanna biome also now has rare stripes of dirt paths going through it, as if wildlife lived there and have left trails behind them.

Some minor changes to Vanilla biomes include trees. Terralith changes trees in Taiga biomes, Swamp biomes, and also in the Dark Forest biome, which now has taller trees, making it easier to navigate, with some glow lichen, making it less dangerous but more mysterious.

Major changes

Despite tweaking some detail in some biomes, Terralith adds new shapes into the terrain, but without forgetting the Vanilla biomes. Mountains can now be more spectacular with Terralith, sometimes sharp, amplified, or soft like Vanilla, but they can also be taller than before by being able to reach Y290, Y256 being the maximum value a player could reach on a Vanilla world.

To smooth out the sharper terrain, Terralith makes use of slabs and layered snow where it can to make the landscape more pleasant.

Cliffs biomes can now generate as beautiful Overhangs, making seasides more imposing, Desert biomes are now made of Dunes, making the landscape realistic and smooth, you can also come across Arches in Mesas and finally, you can sometimes stumble upon Mega caves when mining underground. Oceans have been overhauled, not with new blocks or biomes, but with deeper and more detailed terrain, making the deep end of the ocean look equally frightening as it is beautiful.

Ores

Terralith does not modify the ore distribution in Vanilla biomes, and only changes the material of the ore in some case, turning it into deepslate ore if dark material can be found around it, and raises the appearance of some ores in specific Terralith biomes. For example, Emerald peaks appear with more Emerald Ores, Scarlet mountains spawn with more Redstone Ores, and Volcanic crater spawn with more Diamond Ores.

Features

Terralith adds and uses WorldGen features to make your world more unique. Mega ravines

Mega ravines are WorldGen features found in Terralith and Terralith Legacy. Unlike Vanilla ravines, they extend downward, sometimes reaching the Bedrock. Although excellent for mining, they can be deadly if you happen to fall in one.

Mega geodes

Mega geodes are Worldgen features added by version 2.0.2 of Terralith. Bigger than classic, Vanilla geodes, those geodes are 2 to 3 times larger and unlike Vanilla ones, they cannot appear connected to a cave, meaning the only way to find them is through strip-mining.

Andesite boulders

Andesite boulders are WorldGen features added to Terralith in version 2.0.10. They indicate Andesite caves underneath the surface, just like Vanilla Azalea trees indicate lush caves.

Granite pillars

Granite pillars are WorldGen features added to Terralith in version 2.0.10. Functioning like Azalea trees indicate a Lush cave, they indicate that Granite caves can be found underneath.

Diorite patch

Diorite patches are WorldGen features added to Terralith in version 2.0.10. They indicate Diorite caves underneath the surface, just like Vanilla Azalea trees indicate lush caves.

Structures

New structures are also added to vanilla and new biomes alike. You can read more about them on the Structures page.

Overworld

Alpha Islands

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Alpha Islands Winter

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Alpine Grove

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Alpine Highlands

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Amethyst Canyon

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Amethyst Rainforest

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Ancient Sands

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Arid Highlands

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Ashen Savanna

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Basalt Cliffs

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Birch Taiga

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Blooming Plateau

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Blooming Valley

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Brushland

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Bryce Canyon

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Caldera

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Cloud Forest

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Cold Shrubland

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Desert Canyon

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Desert Oasis

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Desert Spires

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Emerald Peaks

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Forested Highlands

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Fractured Savanna

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Frozen Cliffs

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Glacial Chasm

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Granite Cliffs

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Gravel Beach

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Gravel Desert

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Haze Mountain

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Highlands

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Hot Shrubland

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Ice Marsh

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Jungle Mountains

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Lavender Forest

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Lavender Valley

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Lush Desert

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Lush Valley

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Mirage Isles

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Moonlight Grove

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Moonlight Valley

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Orchid Swamp

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Painted Mountains

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Red Oasis

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Rocky Jungle

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Rocky Mountains

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Rocky Shrubland

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Sakura Grove

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Sakura Valley

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Sandstone Valley

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Savanna Badlands

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Savanna Slopes

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Scarlet Mountains

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Shield Clearing

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Shield

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Shrubland

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Siberian Grove

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Siberian Taiga

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Skylands Autumn

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Skylands Spring

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Skylands Summer

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Skylands Winter

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Snowy Badlands

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Snowy Cherry Grove

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Snowy Maple Forest

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Snowy Shield

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Steppe

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Stony Spires

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Temperate Highlands

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Tropical Jungle

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Valley Clearing

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Volcanic Crater

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Volcanic Peaks

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Warm River

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Warped Mesa

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White Cliffs

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White Mesa

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Windswept Spires

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Wintry Forest

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Wintry Lowlands

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Yellowstone

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Yosemite Cliffs

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Yosemite Lowlands

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Overworld Cave Biomes

Andesite Caves

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Crystal Caves

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Deep Caves

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Diorite Caves

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Frostfire Caves

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Fungal Caves

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Granite Caves

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Infested Caves

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Mantle Caves

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Thermal Caves

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Tuff Caves

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Underground Jungle

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Nether Biomes

To add to the overhauled terrain, Incendium overhauls some vanilla Nether biomes with new features and terrain. The main change being the “3D biomes”, a change made in 1.18 allowing to have different biomes in the same chunk but on different Y levels. Although this change was made for the new caves in the Overworld, Incendium, using the existing assets of Amplified Nether, applied 3D biomes to the Nether, allowing you to have a Quartz flats roof over a Soulsand valley, but also allowing for new and unique biome like the Inverted forest.

Incendium also makes use of the possibility of changing the terrain's height to make the Nether 192 blocks high, meaning x1.5 times the height of the Nether in Vanilla.

Note: All custom structures for Incendium are disabled on Pokefind.

Ash Barrens

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Infernal Dunes

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Inverted Forest

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Quartz Flats

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Toxic Heap

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Volcanic Deltas

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Weeping Valley

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Withered Forest

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The End

Vanilla biome changes

To add to the overhauled terrain, Nullscape overhauls some vanilla end biomes with new features and blocks.

Starting with the main island, its new Wormhole shape and reduced verticality, making it more beautiful and challenging to explore.

  Main end island generation top view
  Main end island generation top view
  Main end island side view
  Main end island side view

All Vanilla biomes can benefit from the new terrain shapes, from wavy-patterns to mountains and plateaus.

  Mountainous end islands
  Mountainous end islands
  Cracked outer end islands
  Cracked outer end islands
  Wavy outer end islands
  Wavy outer end islands

Small end islands now sometimes appear as meteor fields, increasing the impression that the End is an out of reality and or out of space place. Some of those meteors are hollow and have minerals inside of them.

  Small end islands appearing as meteor fields
  Small end islands appearing as meteor fields
  Meteor geode
  Meteor geode

New sub-biomes can also appear in this overhauled terrain, like Chorus groves and Voltaic heaps, an area struck by magnetic lightning causing the ground to have patterns of burned terrain with Glowstone forks coming out of the ground.

Crystal Peaks

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Shadowlands

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Void Barrens

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